Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Mastering Unity 2D game development
  • Table Of Contents Toc
Mastering Unity 2D game development

Mastering Unity 2D game development

By : Simon Jackson
3.8 (21)
close
close
Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Simon Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
close
close
Lock Free Chapter
1
1. Overview
14
Index

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Using a path-like name such as playerScene1BounceToWallScript."

A block of code is set as follows:

void OnSceneGUI()
{
  CameraLookAt targetScript = (CameraLookAt)target;

  targetScript.cameraTarget = Handles.PositionHandle(targetScript.cameraTarget, Quaternion.identity);

  if (GUI.changed)
  EditorUtility.SetDirty(target);
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are highlighted:

void OnSceneGUI()
{
  CameraLookAt targetScript = (CameraLookAt)target;

  targetScript.cameraTarget = Handles.PositionHandle(targetScript.cameraTarget, Quaternion.identity);
  Handles.SphereCap(0, targetScript.cameraTarget, Quaternion.identity, 2);
  if (GUI.changed)
  EditorUtility.SetDirty(target);
}

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "You can easily change the profile that the editor is using at any time by navigating to Edit | Project Settings| Editor and changing the Default Behavior Mode option."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Mastering Unity 2D game development
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon