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  • Book Overview & Buying Mastering Unity 2D game development
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Mastering Unity 2D game development

Mastering Unity 2D game development

By : Simon Jackson
3.8 (21)
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Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Simon Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
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1
1. Overview
14
Index

Summary

Getting the battle right based on the style of your game is very important as it is where the player will spend the majority of their time fighting. Keep the player engaged and try to make each battle different in some way, as receptiveness is a tricky problem to solve and you don't want to bore the player.

Think about expanding the shops and the items they stock. From here, you should have enough to finish the game design itself. Possibly, look to have different types of inventory items, potions, shields, and so on.

We covered the following in this chapter:

  • What makes a battle
  • Planning to expand your game and how it should look
  • Working with state machines in the code
  • Working with better 2D GUI elements, such as the command bar

In the next chapter, we will continue the battle and set out to teach those pesky goblins a lesson or two.

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83
Tech Concepts
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Programming languages
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Mastering Unity 2D game development
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