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Book Overview & Buying
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Table Of Contents
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
By :
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
By:
Overview of this book
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
Table of Contents (9 chapters)
Preface
1. Creating Virtual Landscapes
2. GROME Workspace
3. Heightmaps
4. Textures and Lighting
5. Bring Me a Shrubbery
6. Water, Rivers, and Roads
7. Exporting to Unity, UDK, and Ogre 3D
Index
