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  • Book Overview & Buying Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By : Richard A. Hawley
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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By: Richard A. Hawley

Overview of this book

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
Table of Contents (9 chapters)
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Assigning zones to a layer


As with heightmaps we assign zones to a layer by right-clicking on the layer and selecting the Assign to selection. For material layers a dialog box appears asking for texture information.

There are two types of material layers, how you populate this dialog will determine the layer type. A material can be a simple color layer ( a texture stretched over the terrain surface) or a masked texture.

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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
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