Until now, we mostly used single images for each sprite and imported them individually. This is sufficient for our purpose, but later, when the game becomes bigger, it is better to use spritesheets. A spritesheet is a bigger image file that has all the images of the game in it. This makes the life of the processor a lot easier as it would just need to fetch this one image file once and store the individual images in it in the memory. Also, you can recall them whenever you want instead of fetching the smaller images each time you call for it.
To create this bigger image file, we can use an image editor program, or you can use tools such as TexturePacker, which makes our job a lot easier. TexturePacker is a very popular software that is used by industry professionals to create spritesheets. You can download it from https://www.codeandweb.com/.
It is a popular and professional software used by industry professionals, such as Disney, Zynga, and WGGames to name a few.
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