Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 1. Math and Physics Primer

In this chapter, we will discuss and evaluate the basic 3D physics and mathematics concepts in an effort to gain a basic understanding of Unreal Engine 4 physics and real-world physics. To start with, we will discuss the units of measurement, what they are, and how they are used in Unreal Engine 4. In addition, we will cover the following topics:

  • The scientific notation

  • 2D and 3D coordinate systems

  • Scalars and vectors

  • Newton's laws or Newtonian physics concepts

  • Forces and energy

For the purpose of this chapter, we will want to open Unreal Engine 4 and create a simple project using the First Person template by following these steps.