Book Image

iOS Game Programming Cookbook

Book Image

iOS Game Programming Cookbook

Overview of this book

Table of Contents (19 chapters)
iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


So far in the book, we have done a lot of cool game-related stuff, such as SpriteKit, parallax scrolling background, physics simulation with autonomous moving agents, three-dimensional game programming using OpenGL, and much more. All these were done to make a single-player game, meaning only one person can play it at a time. But now, we will be moving forward to make a multiplayer game, which engages more than one person at the same time. Multiplayer is, in itself, more engaging and fun for the user, as live competition gets into the picture, making the gaming experience a lot more enjoyable for the users. So, it's time to understand things related to multiplayer games. In Chapter 12, Implementing Multiplayer Games, we will be creating a multiplayer game. For taking a tour of multiplayer game development, the overall agenda will be divided into the following sections:

  1. Creating a sample multiplayer game to understand the anatomy and various states of a multiplayer game.

  2. Doing...