Book Image

iOS Game Programming Cookbook

Book Image

iOS Game Programming Cookbook

Overview of this book

Table of Contents (19 chapters)
iOS Game Programming Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Integrating physics engine with games


From this section onwards, we will develop a mini game that will have a dynamic moving body and a static body. The basic concept of the game will be to create an infinite bouncing ball with a moving paddle that will be used to give direction to the ball.

Getting ready...

To develop a mini game using the physics engine, start by creating a new project. Open Xcode and go to File | New | Project and then navigate to iOS | Application | SpriteKit Game. In the pop-up screen, provide the Product Name as PhysicsSimulation, navigate to Devices | iPhone and click on Next as shown in the following screenshot:

Click on Next and save the project on your hard drive.

Once the project is saved, you should be able to see something similar to the following screenshot:

In the project settings page, just uncheck the Portrait from Device Orientation section as we are supporting only landscape mode for this game.

Graphics and games cannot be separated for long; you will also need...