Book Image

Learning Java by Building Android Games

By : John Horton
Book Image

Learning Java by Building Android Games

By: John Horton

Overview of this book

Table of Contents (17 chapters)
Learning Java by Building Android Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we covered a lot. We published our Snake game on Google Play. Then we added some online leaderboards and achievements. We also updated our publication. The process showed how very complicated tasks such as communication over the Internet can be made really simple using an API.

While putting the finishing touches to this book, I watched a YouTube video of a lecture from John Carmack, a software legend. He was a key engineer in the development of the Doom game, which was published in June 1995. I had to laugh, as did his audience, when he explained that while in school, he felt he was missing out on the technology revolution, and by the time he was old enough to work, it would all be over.

It is certainly true that lots of technology revolutions have come and many have gone. At least, many of the early adopters' opportunities have faded. John Carmack explained that there is always going to be another revolution just around the corner.

So you are probably going to develop...