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C++ Game Development Cookbook

C++ Game Development Cookbook

By : Druhin Mukherjee
3.2 (5)
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C++ Game Development Cookbook

C++ Game Development Cookbook

3.2 (5)
By: Druhin Mukherjee

Overview of this book

C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games. This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code. By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.
Table of Contents (15 chapters)
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14
Index

Chapter 1. Game Development Basics

In this chapter, the following recipes will be covered:

  • Installing an IDE on Windows
  • Choosing the right source control tool
  • Using call stacks for memory storage
  • Using recursions cautiously
  • Using pointers to store memory addresses
  • Casting between various datatypes
  • Managing memory more effectively using dynamic allocation
  • Using bitwise operations for advanced checks and optimization
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C++ Game Development Cookbook
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