Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding music and sound


SpriteKit and Swift make it very easy to play sounds in our games. We can drag sound files into our project, just like image assets, and trigger playback with SKAction playSoundFileNamed.

We can also use the AVAudio class from the AVFoundation framework for more precise audio control. We will use AVAudio to play our background music.

Adding the sound assets to the game

Locate the Sound directory in the Assets folder and add it to your project by dragging and dropping it into the project navigator. Once you are done, you should see the Sound folder show up in your project just like any other file.

Playing background music

First, we will add the background music. We want our music to play regardless of which scene the player is currently looking at, so we will play the music from the view controller itself. To play the music, follow these steps:

  1. Open GameViewController.swift and add the following import statement at the very top, just below the existing import lines, to allow...