Book Image

Swift Game Development - Third Edition

By : Siddharth Shekar, Stephen Haney
Book Image

Swift Game Development - Third Edition

By: Siddharth Shekar, Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (22 chapters)
Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
Index

Chapter 12. Choosing a Monetization Strategy

It is a great time to be an indie game developer. There are an abundance of monetization options and game marketplaces. We can easily connect our projects with people looking to play our genre and style. To stand out, you will need to spend time and energy on marketing your project, while considering alternative routes such as crowdfunding.

There are more freemium games than ever before; it is now very possible to make money strictly from ad revenue or in-app purchases. Additionally, options exist to expand your market by making your app available in other regions. You can set yourself up for success by considering the market and aligning your game's style to the demand that exists. It is also important to manage your projects wisely so that you can complete and publish your games. Each of these topics is very in-depth, but we will spend time exploring the basics to give you an idea of how to spend your marketing time.

Topics in this chapter include...