Book Image

Lua Game Development Cookbook

By : Mario Kasuba, Mário Kašuba
Book Image

Lua Game Development Cookbook

By: Mario Kasuba, Mário Kašuba

Overview of this book

Table of Contents (16 chapters)
Lua Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a basic client-server architecture


If you have ever tried to make even a simple client-server application, you'll know that there are many issues for the programmer to solve. These problems are concurrency, flow control, reconnection, blocking, communication architecture, scalability, and much more. Even a simple demo application with a request-reply pattern can easily fail without proper precautions.

Fortunately, there's a ZeroMQ library that introduces a few network communication design patterns to make your application design much simpler.

In this recipe, you'll learn how to create simple request-reply applications, which you can later promote to simple HTTP web servers or file transferring applications. It all depends on your imagination.

Getting ready

One of the available communication patterns is called request-reply, which connects two nodes in a strict manner. You can send one message and you'll always get exactly one reply. After this, the whole process is repeated.

It might...