Quests can be more interesting if designed well; we have implemented several technical techniques of implementing different forms of quests. We will discuss several tricks to enhance the quests.
We discussed the Quest Chain that a quest is enabled only when the players finish another required quest. We should avoid designing all the quests in linear as the players are required to finish them one after the other. The quest chain should not be the only choice for the players to take.
Image a case where there are two friends playing in the virtual world together. The quests are all chained linearly. In the beginning, they start from the first quest and finish several quests together along the quest chain. On the other week, friend A is studying for an examination and stays away from the computer. Friend B, on the other hand, logged into the virtual world and finishes several quests. The problem now is friend A finished the exam and wants...