Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Implementing inventory in the SmartFoxServer


We need to create a table in our virtual world database to store the items. Similar to creating a table player's position in Chapter 6, Walking Around the World, we use PhpMyAdmin to create the items table with the following schema. The id is an auto incremental primary key.

Field

Type

Description

id

int

Auto incremental ID for reference to a unique item entry.

type

int

The type ID of the item, specifying which item it is.

owner

varchar(50)

The owner avatar name of the item.

bag_id

int

The bag that this item is in.

position

int

The position of the item inside the bag.

create_time

datetime

The creation time of this item.

extra_info

varchar(255)

Some string extra information.

As items can be in the avatar's bag or placed somewhere else, the bag ID is used to indicate if the item is carried with the avatars.

The creation time of the item is useful to calculate the fatigue of...