In odd rows, there can be only seven circles, shifted by R
pixels on the right.
The idea: Check whether we are drawing an odd or an even row. Then if we are drawing an even row, draw circles in the same way you just drew, if we are drawing an odd row, shift circles' center by R
pixels on the right and don't draw the last circle.
The development: Change placeContainer
function this way:
private function placeContainer():void { bubCont=new Sprite(); addChild(bubCont); bubCont.graphics.lineStyle(1,0xffffff,0.2); for (var i:uint=0; i<11; i++) { for (var j:uint=0; j<8; j++) { if (i%2==0) { bubCont.graphics.drawCircle(R+j*R*2,R+i*R*2,R); } else { if (j<7) { with (bubCont.graphics) { drawCircle(2*R+j*R*2,R+i*R*2,R); } } } } } }
As we enter the couple of for
loops, we check if i
is an even number using the modulo operator. In this case, we are drawing circles...