Book Image

Unity 3 Game Development HOTSHOT

By : Jate Wittayabundit
Book Image

Unity 3 Game Development HOTSHOT

By: Jate Wittayabundit

Overview of this book

<p>Unity 3d is the game engine of choice for creating professional looking games at no cost. Its combination of powerful tools and outstanding community support make it the natural choice for experienced and aspiring game developers. <br /><br />Unity3D Game Development Hotshot will show you how to exploit the full array of Unity3Dtechnology in order to create an advanced gaming experience for the user. It has eight exciting and challenging projects with step- by-step explanations, diagrams, screenshots, and downloadable materials.<br /><br />Every project is designed to push your Unity skills to the very limits and beyond. You will create a hero/heroine for a role playing game. Create a menu for the RPG game allowing you to customize your character with powerups, armor, and weapons. You will shade, model, rig, and animate your hero/heroine. The end result will be a&nbsp; character on the level of Final Fantasy, far superior to a simple sprite.<br /><br />Now for some damage - rocket launchers! Typically the most powerful weapons in any first person shooter, you will create a rocket launcher that has fire and smoke particles and most importantly causes splash damage for that all important area effect. Create AI controlled enemies for your hero/heroine to eliminate with the rocket launcher. Forge&nbsp; a destructible&nbsp; interactive world so if the rocket launchers miss their target they will at least cause significant damage to the surrounding environment. Learn to save and load your game so you can take a break from the action for life’s necessities like going to the bathroom. Incorporate social gaming by uploading scores online so everyone can see the carnage.</p>
Table of Contents (19 chapters)
Unity 3 Game Development HOTSHT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Game over-Wrapping it up


In this chapter, we just created the Waypoints for the enemy to follow. We also created the enemy AI that can jump, run towards the player, walk, and stop for a certain time—by creating the AIController script. This script used the mix of CharacterControl script from Project 4, The Hero/Heroine Part II—Animation and Controls, and New3PSController script from the Project 5, Creating a Rocket Launcher.

We also learned more about the Gizmos() function to display the visual of our Waypoints empty game object by using Gizmo.DrawIcon(), Gizmo.DrawLine(), and Gizmo.DrawWireSphere().

Finally, we learned how to use the GUI.BeginGroup() function to mask and show the hit-point UI object for the player and the enemy.

So, let's take a look at the following screenshot to see what we have done so far:

We start the game and then we get shot:

We fight back:

However, we lost: