Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up the basic game objects


The majority of the work that went into creating Alien Attack was done in the object classes, while almost everything else was already being handled by manager classes in the framework. Here are the most important changes:

GameObject revamped

The GameObject base class has a lot more to it than it previously did.

class GameObject
{
public:
  // base class needs virtual destructor
  virtual ~GameObject() {}
  // load from file 
  virtual void load(std::unique_ptr<LoaderParams> const &pParams)=0;
  // draw the object
  virtual void draw()=0;
  // do update stuff
  virtual void update()=0;
  // remove anything that needs to be deleted
  virtual void clean()=0;
  // object has collided, handle accordingly
  virtual void collision() = 0;
  // get the type of the object
  virtual std::string type() = 0;
  // getters for common variables
  Vector2D& getPosition() { return m_position; }
  int getWidth() { return m_width; }
  int getHeight() { return m_height...