Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Chapter 4. The Game World

With our main character in hand, let's give him a home and a place to walk around. In this chapter, we will cover the basics of creating immersive areas where players can walk around and interact, as well as some of the techniques used to manage those areas.

This chapter will give you some practical tips and tricks of the spritesheet system introduced with Unity 4.3 and how to get it to work for you.

Lastly, we will also have a cursory look at how shaders work in the 2D world and the considerations you need to keep in mind when using them. However, we won't be implementing shaders as that could be another book in itself.

The following is the list of topics that will be covered in this chapter:

  • Working with environments

  • Looking at sprite layers

  • Handling multiple resolutions

  • An overview of parallaxing and effects

  • Shaders in 2D – an overview