Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Chapter 9. Getting Ready to Fight

As we reach the end of our journey with the RPG game, we enter the last aspect of the framework itself. This brings to light one of the hardest parts of any game development: engagement. This centers on how you can keep the players playing the game in effect, how the game balances out to keep them challenged, and how to deliver enough varied content so they feel they are always experiencing something new.

So we'll start with a few finishing touches to the game's battle system itself and then look at deepening the background of the game.

Unlike previous chapters, the focus here will be on the implementation, showing you quite a few tips and tricks and helping you avoid some of the pitfalls of the sometimes strange Unity way of doing things. Also, as we have much to cover, this chapter will flow on to the next to give you time to pause, reflect, and then carry on.

The following is the list of topics that will be covered in this chapter:

  • Preparing battle statistics...