Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Appendix 1. Best Practices

As with every software project, there are a number of common issues and pitfalls. With embedded development, the hardware aspect is added to this, creating a unique set of issues. From resource management issues to interrupt troubles and weird behavior induced by hardware issues, this appendix shows you how to prevent and handle many of these issues. In addition, it shows you a variety of optimization approaches and what to be wary of. In this appendix, we'll cover the following topics:

  • Safe ways to optimize your embedded code
  • How to avoid and fix a variety of common software- and hardware-related issues
  • Recognizing the imperfect world of hardware and how to integrate this into your design