Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

The confusing world of peripherals


A highly amusing reality with ARM MCUs is that they have different and often incompatible peripherals, mapped to highly different areas in the memory space. Worst of all here are timer peripherals, which come in a variety of complexities, with them in general being able to generate any desired output signal on a GPIO pin, including PWM, as well as work as interrupt-based timers to control the execution of the firmware.

Configuring timer peripherals and similar complex peripherals isn't for the fainthearted. Similarly, using a built-in MAC with an external PHY (Ethernet physical interface) requires a lot of in-depth knowledge to know how to configure them. Reading the datasheets and application notes is essential here.

Relying on autogenerated code by tools such as ST's CubeMX software for their STM32 range of ARM MCUs can lead to you wrestling with non-functional code because you forgot to tick a few boxes in CubeMX editor due to not being aware of what those options were for.

 

There's nothing wrong with using such auto-generating tools, or high-level libraries provided by the manufacturer, as they can make life significantly easier. It's however crucial to accept the risks that come with this decision, as it requires one to trust that the provided code is correct, or to spend time validating that it is indeed correct.

To make the use of peripherals across different MCUs and SoCs less confusing, one has to add a level of abstraction somewhere to allow for portability of the code. The key is to ensure that this does indeed make life easier and not just add another potential issue that may derail the current project or a future project.