Book Image

FPGA Programming for Beginners

By : Frank Bruno
5 (1)
Book Image

FPGA Programming for Beginners

5 (1)
By: Frank Bruno

Overview of this book

Field Programmable Gate Arrays (FPGAs) have now become a core part of most modern electronic and computer systems. However, to implement your ideas in the real world, you need to get your head around the FPGA architecture, its toolset, and critical design considerations. FPGA Programming for Beginners will help you bring your ideas to life by guiding you through the entire process of programming FPGAs and designing hardware circuits using SystemVerilog. The book will introduce you to the FPGA and Xilinx architectures and show you how to work on your first project, which includes toggling an LED. You’ll then cover SystemVerilog RTL designs and their implementations. Next, you’ll get to grips with using the combinational Boolean logic design and work on several projects, such as creating a calculator and updating it using FPGA resources. Later, the book will take you through the advanced concepts of AXI and show you how to create a keyboard using PS/2. Finally, you’ll be able to consolidate all the projects in the book to create a unified output using a Video Graphics Array (VGA) controller that you’ll design. By the end of this SystemVerilog FPGA book, you’ll have learned how to work with FPGA systems and be able to design hardware circuits and boards using SystemVerilog programming.
Table of Contents (16 chapters)
1
Section 1: Introduction to FPGAs and Xilinx Architectures
3
Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
9
Section 3: Interfacing with External Components

Questions

  1. Interfaces are useful for:

    a) Encapsulating signals belonging together

    b) Encapsulating functions, tasks, and assertions associated with the interface

    c) Changing a design deeply embedded within other designs

    d) All of the above

  2. Structures can be assigned by:

    a) Component

    b) Name

    c) Interface

    d) (a) and (b)

  3. Block labels allow easier matching of begin…end blocks.

    a) True

    b) False

  4. If we want to exit a loop, we can use:

    a) break on any loop

    b) disable on any loop label

    c) break on an outer loop or disable on any loop label

  5. Continue can be used to skip the rest of a loop.

    a) True

    b) False

  6. Queues are useful for:

    a) Creating a flexible FIFO for use in verification

    b) Creating a flexible FIFO for use in design and verification

    c) Nothing

  7. The following code snippet does what?
    initial begin
      if (NUM_SEGMENTS != 4 || NUM_SEGMENTS != 8)
        $fatal("This design only supports 4 or 8 segments");
      end
    end

    a) Causes a fatal...