Book Image

Blender 3D Printing by Example

By : Vicky Somma
5 (1)
Book Image

Blender 3D Printing by Example

5 (1)
By: Vicky Somma

Overview of this book

Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Table of Contents (16 chapters)

Applying Textures with Boolean Intersection

In this chapter, you will embellish the house figurine by adding textures to the walls and chimney. By using Boolean Intersection, you'll turn the large sheets of brickwork and stonework from Chapter 10, Making Textures with the Array Modifier and Scalable Vector Graphics, into appropriate shapes for each wall of the house. In addition, you'll get hands-on experience with more mesh modeling techniques. The skills covered in this chapter include:

  • Duplicating vertices
  • Using the Separate function to move selected vertices, edges, and faces to a new object
  • Joining multiple groups of vertices into a single object
  • Adjusting vertex coordinates with scale and the Properties Shelf
  • Drawing new edges from scratch
  • Using Fill to make new faces
  • Adding a Boolean Intersection Modifier