Finding your way around Blender is the first step to starting to create astonishing 3D models or animations with the software; knowing the interface is critical. In the following chapters, you will learn how to use and manipulate the new user interface of Blender 2.8, and some render options with the OpenGL options.
Blender 2.8 is a huge milestone for the software and you will get to know a lot of the new tools, like the new Eevee renderer. You will also learn how to create 3D models using polygons and even create a quick animation using 3D text.
This first chapter will focus on getting you around the interface! Here is a list of what you will learn:
- Managing the user interface
- 3D navigation
- Selecting objects
- Applying 3D transformations
- Using keyboard shortcuts in Blender