Book Image

Blender 3D Printing by Example

By : Vicky Somma
5 (1)
Book Image

Blender 3D Printing by Example

5 (1)
By: Vicky Somma

Overview of this book

Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Table of Contents (16 chapters)

Making template shapes

You have seen how the Boolean Modifier can combine, or make a union of, two objects. You have also seen how it can subtract one object from another to get the difference. In this chapter, you will use the final capability of the Boolean Modifier, the ability to evaluate two objects and take the overlap, the intersection, of the two.

You can think of the intersection like the middle part of a Venn diagram. If I had a Venn diagram with one circle illustrating 3D Modeling Software and another illustrating Free Software, Blender would be in the middle, in the intersection of the two:


A Venn diagram on software. Blender would be in the middle overlap

Similarly, if we had two cylinders in Blender and we took the intersection, we would be left with just the eye-shaped piece where both cylinders overlapped:

Two cylinders and their intersection

The Boolean Intersection...