Book Image

Blender 3D Printing by Example

By : Vicky Somma
5 (1)
Book Image

Blender 3D Printing by Example

5 (1)
By: Vicky Somma

Overview of this book

Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Table of Contents (16 chapters)

Summary

In this chapter, you extended your experience with mesh modeling by creating a low-poly human hand. You imported a reference image. Starting with either a cube or plane, you used tools such as Loop Cut and Slide, Extrude Region, and Scale to fill out the shape of the hand and fingers. You learned how you could rotate faces and move specific edges to get a better shape. You saw how the Subdivision Surface Modifier could take that low-poly hand and make it look more realistic by smoothing the shape and adding more faces.

In Chapter 13, Trial and Error – Topology Edits, we'll improve the shape of our hand with topology edits and add some key detailing such as fingernails and wrinkles.