Book Image

Blender 3D Printing by Example

By : Vicky Somma
5 (1)
Book Image

Blender 3D Printing by Example

5 (1)
By: Vicky Somma

Overview of this book

Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Table of Contents (16 chapters)

Moving vertices and edge loops

You should touch every single vertex in your model. Whenever you add another edge loop, you should expect to tweak all the new vertices it adds. It may sound tedious, but that effort is exactly what is going to make your model look more real and organic. As you work, you will be naturally reinforcing lessons and techniques from previous chapters:

Technique Chapter
Switching viewpoint to evaluate work from different angles Chapter 2, Using a Background Image and Bezier Curves
Turning Limit selection to visible on and off to see hidden vertices Chapter 4, Flattening a Torus and Boolean Union
Using Border Select to pick multiple vertices at once Chapter 4, Flattening a Torus and Boolean Union
Using the white circle, axis arrows, or the G hotkey to drag and drop vertices, edges, and faces Chapter 4, Flattening a Torus and Boolean Union
Using...