Book Image

Blender 3D Printing by Example

By : Vicky Somma
5 (1)
Book Image

Blender 3D Printing by Example

5 (1)
By: Vicky Somma

Overview of this book

Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Table of Contents (16 chapters)

Using a Background Image and Bezier Curves

One of the advantages of 3D printing is the ability to make custom projects and gifts. A custom gift may entail a unique shape, one that you aren't going to be able to readily drag and drop from standard meshes. In this chapter, you will start to use Blender to make a custom pendant based on the profile of a child. You don't have to be an artist to accomplish this piece. You will learn about a tool called Bezier curves that you can use to trace your desired shape from a background photo. This chapter will cover the following skills:

  • Importing a photo to use as a background image in Blender
  • Creating and editing Bezier curves to make unique shapes
  • Switching view perspectives, projection modes, and object interaction modes to evaluate your work