Book Image

Learning iOS UI Development

Book Image

Learning iOS UI Development

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (16 chapters)
Learning iOS UI Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 1. UI Fundamentals

Creating a successful application is not only a matter of writing efficient and reliable code. User interfaces and experience are relevant topics that we have to seriously take into account during the development process. If you want to be able to create appealing and well-structured layouts, you need to become familiar with the main building blocks of user interfaces.

In this chapter, we will explore the basics of iOS UI development, which you will use and improve upon for the rest of the book and, hopefully, for the rest of your career.

We will start from the fundamental actors of a user interface, such as windows and views; then, we will connect the dots showing how all these components work together by creating a UI hierarchy and how the system interacts with all these elements.

Let's start our journey from the element at the top of the stack: the window.