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Learning iOS UI Development

Learning iOS UI Development

By : D'areglia
4.2 (5)
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Learning iOS UI Development

Learning iOS UI Development

4.2 (5)
By: D'areglia

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (11 chapters)
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10
Index

Interface Builder


Information about user interfaces is stored in dedicated files; in fact, one or more Storyboards could potentially include the interface for the entire application and all navigation logics. We'll discuss this in more detail later in the chapter. An XML Interface Builder (XIB) file, on the other hand, is normally used to contain the interface of a single view (or portions of it). In some ways, you can imagine a Storyboard as a set of XIB files connected through navigation information.

Both Storyboards and XIB files are XML files that are compiled into Nib packages at build time. Interface Builder is a visual editor that reads and edits the information contained in XML files; it translates the XML into a visual representation of the views it describes and converts any updates that come from the editor into XML in turn.

Working with the XML format is extremely practical because any versioning control system can easily perform different operations. You could even manually update...

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Learning iOS UI Development
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