Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Learning iOS UI Development
  • Table Of Contents Toc
  • Feedback & Rating feedback
Learning iOS UI Development

Learning iOS UI Development

By : D'areglia
4.2 (5)
close
close
Learning iOS UI Development

Learning iOS UI Development

4.2 (5)
By: D'areglia

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (11 chapters)
close
close
10
Index

Exploring buttons and selectors

UIKit provides a great list of components that you can include in your user interfaces to intercept user input. Most of the UI elements you will see in this section are based on the UIControl class, and their main role is to convert touch events into actions or choices. How the user interacts with a control depends on the type of the control itself.

There are simple buttons that can be tapped to trigger an action, for instance, or controls that accept drag and drop—think sliders or switches—to set a value. Don't worry if you don't find the control that fits your needs. Later in this book (Chapter 8, How to Build Custom Controls, specifically), you will learn how to implement a completely custom control. You'll notice that just as for the default controls, the starting point will be the UIControl class.

UIButton and user interaction

The UIButton class defines generic buttons that intercept the user's tap. You can create different...

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Learning iOS UI Development
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon