Book Image

Learning iOS UI Development

Book Image

Learning iOS UI Development

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (16 chapters)
Learning iOS UI Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Auto Layout

Before Xcode 5, Auto Layout was probably the most annoying feature you could decide to implement in your app. Flagging "Use Auto Layout" was as scary as jumping into a lion's cage, and people tended to use it with a sort of reverential fear, originating from stories told by fellow developers.

Luckily, it has improved immensely, and now, it's a completely different story: working with Auto Layout is extremely simple, and Xcode fully supports all of its features.

I would go as far as to say that Auto Layout now classifies as mandatory knowledge if you're serious about building modern user interfaces. New additions to iOS 9, such as UIStackView, and the growing lists of screens sizes are probably just what you need to leave all the doubts behind and start using it right away.