Book Image

Learning iOS UI Development

Book Image

Learning iOS UI Development

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (16 chapters)
Learning iOS UI Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Adaptive User Interfaces

Before iOS 8, if we wanted to define how to display content, we had to perform checks on the screen size of our device on the current orientation or on the device model. These techniques have been good friends of ours in the past, but with an ever-growing number of screens sizes to take into account, this information is no longer enough. We need a more dynamic way to refer to screen sizes and formats.

In this chapter, you will learn how Apple has improved the way you can conceive and build adaptive user interfaces through some brand new and welcome additions to Cocoa Touch, such as size classes, trait environments, and UIStackViews.