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  • Book Overview & Buying HoloLens Beginner's Guide
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HoloLens Beginner's Guide

HoloLens Beginner's Guide

By : Jason M. Odom
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HoloLens Beginner's Guide

HoloLens Beginner's Guide

3 (2)
By: Jason M. Odom

Overview of this book

HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.
Table of Contents (11 chapters)
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Animation


In this section, we will create two objects to be animated. We will go through the basics of the Animation and Mecanim systems in Unity. Then, in order to turn these animations on and off, we will write a very simple script. Since we will cover scripting in a later chapter, this will be a very cursory look at scripting.

In the past year or so, Unity has added a very powerful tool for animating GameObjects and other properties, called Mecanim. Here, we will go over a few basic elements and animate a few objects. For those with little knowledge of how animation works, here are the big concepts in a short primer.

A quick history

In a traditional hand-drawn animation, normally, a collection of frames played at 24 frames per second, so a minute's animation is 1,440 frames. So, extrapolating 20 minutes of animation adds up to 28,800 frames of animation.

Of course, in most cases, this is way too much work for a single artist. So, a lead artist will draw the signature frames. These might be...

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