Book Image

HoloLens Blueprints

By : Abhijit Jana, Manish Sharma, Mallikarjuna Rao
Book Image

HoloLens Blueprints

By: Abhijit Jana, Manish Sharma, Mallikarjuna Rao

Overview of this book

Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.
Table of Contents (20 chapters)
Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
7
Build End-to-End Retail Solution - Scenario Identification and Sketching

Solution development


We are building a connected holographic app, which sends and receives data from services hosted on the cloud, download the 3D Assets on demand and render them as holograms on the fly. Let's focus on building the solution by understanding the overall logic design of the solution. After that we will setup the backend solution with Azure Storage and Web API, and finally we will develop the holographic application that communicate with backend using the developed API's.

Logical design diagram

The following is the logical design diagram for the overall solution. Assets Bundles are created by the designer using Unity3D and uploaded them in to Azure Blob Storage reference URL. The Web API exposes API to get data from Azure Cosmos DB--SQL (DocumentDB), which has the reference URL of the Assets along with other product details. Holographic apps access the API to get product details, along with the product asset URL. Holographic app downloads the assets from Blob storage directly...