Book Image

How to Build Android Apps with Kotlin - Second Edition

By : Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal
Book Image

How to Build Android Apps with Kotlin - Second Edition

By: Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal

Overview of this book

Looking to kick-start your app development journey with Android 13, but don’t know where to start? How to Build Android Apps with Kotlin is a comprehensive guide that will help jump-start your Android development practice. This book starts with the fundamentals of app development, enabling you to utilize Android Studio and Kotlin to get started with building Android projects. You'll learn how to create apps and run them on virtual devices through guided exercises. Progressing through the chapters, you'll delve into Android's RecyclerView to make the most of lists, images, and maps, and see how to fetch data from a web service. You'll also get to grips with testing, learning how to keep your architecture clean, understanding how to persist data, and gaining basic knowledge of the dependency injection pattern. Finally, you'll see how to publish your apps on the Google Play store. You'll work on realistic projects that are split up into bitesize exercises and activities, allowing you to challenge yourself in an enjoyable and attainable way. You'll build apps to create quizzes, read news articles, check weather reports, store recipes, retrieve movie information, and remind you where you parked your car. By the end of this book, you'll have the skills and confidence to build your own creative Android applications using Kotlin.
Table of Contents (24 chapters)
1
Part 1: Android Foundation
6
Part 2: Displaying Network Calls
12
Part 3: Testing and Code Structure
17
Part 4: Polishing and Publishing an App

Launching Your App on Google Play

This chapter will introduce you to the Google Play console, release channels, and the entire release process. It covers creating a Google Play Developer account, setting up the store entry for our developed app, and creating a key store (including coverage of the importance of passwords and where to store files). We’ll also learn about app bundles and APK, looking at how to generate the app’s APK or AAB file. Later in the chapter, we’ll set up release paths, open beta, and closed alpha, and finally, we’ll upload our app to the store and download it on a device.

By the end of this chapter, you will be able to create your own Google Play Developer account, prepare your signed APK or app bundle for publishing, and publish your first application on Google Play.

You learned how to add animations and transitions with CoordinatorLayout and MotionLayout in Chapter 16, Animations and Transitions with CoordinatorLayout and MotionLayout...