Book Image

Augmented Reality with Kinect

By : Rui Wang
Book Image

Augmented Reality with Kinect

By: Rui Wang

Overview of this book

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures. Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game. Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features. The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.
Table of Contents (14 chapters)
Augmented Reality with Kinect
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Appendix A. Where to Go from Here

Congratulations! We have already finished all six chapters of this book. We have learned how to install and configure the Kinect SDK, how to initialize it and obtain image-streaming data into OpenGL textures, how to get a player skeleton and use hand positions to emulate multitouch inputs and gestures, and how to design a comparatively complete Fruit Ninja game using these features. Now you can feel free to make use of the mighty Kinect and its APIs to develop your own applications.

But before that, in this last chapter we will provide some extra ideas about Kinect programming. First, we will have a quick look at two third-party SDKs that can replace the functionalities of the Microsoft Kinect SDK. For non-Windows developers, they are always preferred as alternative middleware. Then, we will introduce some open source and commercial software based on Kinect, and even some hardware solutions that can be considered for motion-sensing uses.