Book Image

Augmented Reality with Kinect

By : Rui Wang
Book Image

Augmented Reality with Kinect

By: Rui Wang

Overview of this book

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures. Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game. Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features. The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.
Table of Contents (14 chapters)
Augmented Reality with Kinect
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Credits

Author

Rui Wang

Reviewers

Ricard Borràs Navarra

Vangos Pterneas

Acquisition Editor

Kartikey Pandey

Commissioning Editors

Llewellyn Rozario

Priyanka Shah

Technical Editors

Sumedh Patil

Aniruddha Vanage

Copy Editors

Insiya Morbiwala

Alfida Paiva

Laxmi Subramanian

Project Coordinator

Amigya Khurana

Proofreader

Maria Gould

Indexer

Rekha Nair

Graphics

Abhinash Sahu

Production Coordinator

Conidon Miranda

Cover Work

Conidon Miranda