Book Image

Augmented Reality with Kinect

By : Rui Wang
Book Image

Augmented Reality with Kinect

By: Rui Wang

Overview of this book

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures. Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game. Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features. The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.
Table of Contents (14 chapters)
Augmented Reality with Kinect
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Ricard Borràs Navarra has always been working around computer vision and machine learning. He started creating machines that apply pattern recognition to quality assortment in the cork production industry. Later, he applied these techniques for human tracking in complex scenarios, creating audience measurement, and people-counter solutions for retail stores.

With the eruption of Kinect, he started working on and deploying augmented reality interactive applications based on this great device. These applications were targeted at the marketing and retail sectors.

All these projects were developed by him as an Inspecta (www.inspecta.es) employee. Also, Ricard has developed several freelance projects based on augmented reality.

Vangos Pterneas is a professional Software Engineer, passionate about natural user interfaces. He has been a Kinect enthusiast ever since the release of the very first unofficial SDKs and has already published a couple of commercial Kinect applications.

He has worked for Microsoft Innovation Center as a .NET developer and consultant and he's now running his own company named LightBuzz. LightBuzz has been awarded the first place in Microsoft's worldwide innovation competition, held in New York.

When he is not coding, he loves blogging about technical stuff and providing the community with open source utilities.