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Book Overview & Buying
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Table Of Contents
Kivy: Interactive Applications in Python
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This chapter covered the whole construction process of an interactive and animated application. You learned how to integrate various Kivy components and you should now be able to comfortably build a 2D animated game.
Let's review all the new classes and components we used in this chapter:
Atlas
Image
: source property
SoundLoader and Sound: load and play methods respectively
Window: height and width properties; request_keyboard, remove_widget, and add_widget method
Animation: properties as parameters; d and t parameters; start, stop, and bind methods; on_start, on_progress, and on_complete events; and '+' and '&' operators
Touch: ud attribute
Clock: schedule_interval and schedule_once methods
Keyboard: bind and unbind methods, on_key_down event
The information contained in this chapter delivers tools and strategies to start with the development of highly interactive applications. In combination with the previous chapters, and the provided insights into the use of properties, binding...
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