Book Image

Learning Java Functional Programming

By : Richard M Reese, Richard M. Reese
Book Image

Learning Java Functional Programming

By: Richard M Reese, Richard M. Reese

Overview of this book

Functional programming is an increasingly popular technology that allows you to simplify many tasks that are often cumbersome and awkward using an object-oriented approach. It is important to understand this approach and know how and when to apply it. Functional programming requires a different mindset, but once mastered it can be very rewarding. This book simplifies the learning process as a problem is described followed by its implementation using an object-oriented approach and then a solution is provided using appropriate functional programming techniques. Writing succinct and maintainable code is facilitated by many functional programming techniques including lambda expressions and streams. In this book, you will see numerous examples of how these techniques can be applied starting with an introduction to lambda expressions. Next, you will see how they can replace older approaches and be combined to achieve surprisingly elegant solutions to problems. This is followed by the investigation of related concepts such as the Optional class and monads, which offer an additional approach to handle problems. Design patterns have been instrumental in solving common problems. You will learn how these are enhanced with functional techniques. To transition from an object-oriented approach to a functional one, it is useful to have IDE support. IDE tools to refactor, debug, and test functional programs are demonstrated through the chapters. The end of the book brings together many of these functional programming techniques to create a more comprehensive application. You will find this book a very useful resource to learn and apply functional programming techniques in Java.
Table of Contents (16 chapters)
Learning Java Functional Programming
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Implementing the factory pattern


A common way of creating objects is using the new keyword with a constructor. However, if this is done repeatedly in many places in a program, the code used to create the object will need to be modified in each location should this process change. Using a factory method will simplify this process. The factory pattern is used to create different instances of different classes of the same base type.

The factory pattern is used to assist in the creation of objects. Where the use of the new keyword is not advisable, this technique should be used. This includes situations where context-dependent information is needed to create an instance and where we wish to have more control over the creation process.

In the former case, creating a connection to an external resource such as a database may be dependent on several factors. These can include the availability of the server hosting the database, type of database support required, and potentially legal issues such as...