Book Image

Windows Application Development Cookbook

By : Marcin Jamro
Book Image

Windows Application Development Cookbook

By: Marcin Jamro

Overview of this book

Need to ensure you can always create the best Windows apps regardless of platform? What you need are solutions to the biggest issues you can face, so you can always ensure you’re making the right choices and creating the best apps you can. The book starts with recipes that will help you set up the integrated development environment before you go ahead and design the user interface. You will learn how to use the MVVM design pattern together with data binding, as well as how to work with data in different file formats. Moving on, you will explore techniques to add animations and graphics to your application, and enable your solution to work with multimedia content. You will also see how to use sensors, such as an accelerometer and a compass, as well as obtain the current GPS location. You will make your application ready to work with Internet-based scenarios, such as composing e-mails or downloading files, before finally testing the project and submitting it to the Windows Store. By the end of the book, you will have a market-ready application compatible across different Windows devices, including smartphones, tablets, and desktops.
Table of Contents (17 chapters)
Windows Application Development Cookbook
About the Author
About the Reviewer

Chapter 5.  Animations and Graphics

In this chapter, we will cover the following recipes:

  • Animating the showing of controls

  • Using animation to hide controls

  • Adding animation to show the collection of items

  • Animating the repositioning of items' collection

  • Animating the color of an element

  • Animating the size of an element

  • Animating the position of an element

  • Animating the rotation of an element

  • Animating the font size of an element

  • Drawing shapes programmatically

  • Handling the tap touch event

  • Handling the pinch touch event

  • Handling the rotate touch event

  • Handling the pinch and rotate touch events

  • Rendering 3D graphics