Book Image

Windows Application Development Cookbook

By : Marcin Jamro
Book Image

Windows Application Development Cookbook

By: Marcin Jamro

Overview of this book

Need to ensure you can always create the best Windows apps regardless of platform? What you need are solutions to the biggest issues you can face, so you can always ensure you’re making the right choices and creating the best apps you can. The book starts with recipes that will help you set up the integrated development environment before you go ahead and design the user interface. You will learn how to use the MVVM design pattern together with data binding, as well as how to work with data in different file formats. Moving on, you will explore techniques to add animations and graphics to your application, and enable your solution to work with multimedia content. You will also see how to use sensors, such as an accelerometer and a compass, as well as obtain the current GPS location. You will make your application ready to work with Internet-based scenarios, such as composing e-mails or downloading files, before finally testing the project and submitting it to the Windows Store. By the end of the book, you will have a market-ready application compatible across different Windows devices, including smartphones, tablets, and desktops.
Table of Contents (11 chapters)

Introduction

In the previous chapters, you learned how to create UWP applications, add various controls to pages, apply the data binding mechanism, and use data stored in a few ways, such as in a local database. It is the high time that you get to know how to improve the user interface and make it more attractive for a user.

In the beginning, you will see how to animate the showing of a control, such as a text block or a button. With the usage of mechanisms available out of the box, it is really easy to add the effect of flying to its target location. What is more, you will see how to add animations to hide a control by changing its opacity in an automatic way.

The showing animation could be even more attractive in the case of controls that present a collection of items. In one of the recipes from this chapter, you will learn how to apply such an effect to each item. You will also see how to add animations while repositioning the items within the collection after you remove an element...