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.Go Programming Blueprints

.Go Programming Blueprints - Second Edition

By : Mat Ryer
3.9 (12)
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.Go Programming Blueprints

.Go Programming Blueprints

3.9 (12)
By: Mat Ryer

Overview of this book

Go is the language of the Internet age, and the latest version of Go comes with major architectural changes. Implementation of the language, runtime, and libraries has changed significantly. The compiler and runtime are now written entirely in Go. The garbage collector is now concurrent and provides dramatically lower pause times by running in parallel with other Go routines when possible. This book will show you how to leverage all the latest features and much more. This book shows you how to build powerful systems and drops you into real-world situations. You will learn to develop high quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets.
Table of Contents (13 chapters)
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Chapter 2.  Adding User Accounts

The chat application we built in the previous chapter focused on high performance transmission of messages from the clients to the server and back again. However, the way things stand, our users have no way of knowing who they would be talking to. One solution to this problem is building some kind of sign-up and login functionality and letting our users create accounts and authenticate themselves before they can open the chat page.

Whenever we are about to build something from scratch, we must ask ourselves how others have solved this problem before (it is extremely rare to encounter genuinely original problems) and whether any open solutions or standards already exist that we can make use of. Authorization and authentication can hardly be considered new problems, especially in the world of the Web, with many different protocols out there to choose from. So how do we decide the best option to pursue? As always, we must look at this question from...

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