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  • Book Overview & Buying .Go Programming Blueprints
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.Go Programming Blueprints

.Go Programming Blueprints - Second Edition

By : Mat Ryer
3.9 (12)
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.Go Programming Blueprints

.Go Programming Blueprints

3.9 (12)
By: Mat Ryer

Overview of this book

Go is the language of the Internet age, and the latest version of Go comes with major architectural changes. Implementation of the language, runtime, and libraries has changed significantly. The compiler and runtime are now written entirely in Go. The garbage collector is now concurrent and provides dramatically lower pause times by running in parallel with other Go routines when possible. This book will show you how to leverage all the latest features and much more. This book shows you how to build powerful systems and drops you into real-world situations. You will learn to develop high quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets.
Table of Contents (13 chapters)
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Pipe design for command-line tools


We are going to build a series of command-line tools that use the standard streams (stdin and stdout) to communicate with the user and with other tools. Each tool will take an input line by line via the standard input pipe, process it in some way, and then print the output line by line to the standard out pipe for the next tool or user.

By default, the standard input is connected to the user's keyboard, and the standard output is printed to the terminal from where the command was run; however, both can be redirected using redirection metacharacters. It's possible to throw the output away by redirecting it to NUL on Windows or /dev/null on Unix machines, or redirecting it to a file that will cause the output to be saved to a disk. Alternatively, you can pipe (using the | pipe character) the output of one program to the input of another; it is this feature that we will make use of in order to connect our various tools together. For example, you could pipe...

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