Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Swift 3 Object-Oriented Programming
  • Table Of Contents Toc
Swift 3 Object-Oriented Programming

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
1 (1)
close
close
Swift 3 Object-Oriented Programming

Swift 3 Object-Oriented Programming

1 (1)
By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (10 chapters)
close
close

Declaring classes


The following lines declare a new minimal Circle class in Swift. The code file for the sample is included in the swift_3_oop_chapter_02_01 folder:

    class Circle { 
    } 

The class keyword, followed by the class name (Circle), composes the header of the class definition. In this case, the class doesn't have a parent class or superclass; therefore, there are neither superclasses listed after the class name nor a colon (:). A pair of curly braces ({}) encloses the class body after the class header. In the forthcoming chapters, we will declare classes that inherit from another class, and therefore, they will have a superclass. In this case, the class body is empty. The Circle class is the simplest possible class we can declare in Swift.

Note

Any new class you create that doesn't specify a superclass is considered a base class. Whenever you declare a class without a subclass, the class doesn't inherit from a universal base class, as happens in other programming languages such...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Swift 3 Object-Oriented Programming
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon