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Table Of Contents
Swift 3 Object-Oriented Programming - Second Edition
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Create the following protocols to solve the problem explained in Chapter 1, Objects from the Real-World to the Playground:
AbstractShapeAbstractRegularPolygonAbstractEllipseAbstractRectangleAbstractCircleAfter you create the protocols, create classes that implement them based on the specifications explained in Chapter 1, Objects from the Real-World to the Playground.
The following table summarizes the list of protocols to which each of the classes you must create will conform:
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Conforms to the following protocol(s) |
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