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  • Book Overview & Buying Swift 3 Object-Oriented Programming
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Swift 3 Object-Oriented Programming

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
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Swift 3 Object-Oriented Programming

Swift 3 Object-Oriented Programming

1 (1)
By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (10 chapters)
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Overriding properties


First, we will try to override the numberOfLegs type property that the Dog class will inherit from the Animal base class. We will face an issue and solve it. The following lines show the code for a simplified version of the Dog class that inherits from DomesticMammal and just tries to override the numberOfLegs type property:

    open class Dog: DomesticMammal { 
      open static override var numberOfLegs: Int { 
        get { 
            return 4; 
        } 
      } 
    } 

After we enter the previous lines in the Playground, we will see the following error message in the line that tries to override the numberOfLegs type property: error: cannot override static var. The following screenshot shows the error in the Playground. We will see similar error messages in the Swift REPL and in the Swift Sandbox. The code file for the sample is included in the swift_3_oop_chapter_04_05 folder:

Note

When we declare either a type property or a...

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Swift 3 Object-Oriented Programming
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