Book Image

Rust Programming By Example

By : Guillaume Gomez, Antoni Boucher
Book Image

Rust Programming By Example

By: Guillaume Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Events and Basic Game Mechanisms

Chapter 6. Implementing the Engine of the Music Player

In the previous chapter, we implemented the user interface of the music player, but it is unable to play any music. We'll tackle that challenge in this chapter. We'll create the engine of the music player so that it can play MP3 files. To do this, we'll need to use threads so that playing a song does not freeze the interface, so it will be a good opportunity to learn about concurrency in Rust.

We will cover the following topics in this chapter:

  • MP3 decoder
  • Threads
  • Mutex and Mutex guards
  • Send/Sync traits
  • RAII
  • Thread safety
  • Interior mutability